The Adventure of a Slime in Shining Armor (Demo)
A downloadable Slime
Small Game description
The Adventure of the Slime in Shining Armor is a rogue-like Game featuring not only Combat but also many puzzle Aspects
By defeating or using enemies, the player can solve puzzles, gain access to new rooms, and obtain multiple collectibles to open the door to the next level.
Story (More coming soon!)
The Village is called Brightwood and houses an Adventurers Guild. Therefore many Adventurers live there to earn their Coin.
A nearby Dungeon needs to be kept in check and therefore the Guild gives out rewards to clear it. However, the Dungeon always changes and never stays the same.
This is still a Mystery and maybe somewhere deep inside the Dungeon lays the answer.
Facts
Genre: Dungeon Crawler, Rogue-Like,
Players: Single-player
Platform: PC
Controls: Keyboard/Mouse
Targetgroup: 12+
Artstyle: Pixelart
Setting: Medieval, Fantasy
Camera: Top Down Engine: Unity 2021.1.1f1, 2D
Creators:
The Questionables
William Kieburg
Game Designer, Programmer
Tim Seligmann
Programmer, Game Designer,
Sound Designer, Artist, Animator
Joel Tippelt
Artist, Animator
Hendrik Schrewe
Artist
Sander de Ree
Game Designer, Level Designer
Work In Progress:
We are Working on some Feedback we got. Please feel free to comment down below if you have any additional feedback you want to share with us! (good or bad, both are helpful!!!!! )
Font / Pixelcount Menu / QuestMenu / ShopMenu
Font not pixelated in the control menu
Screen shake set too strong
Layer problem with space that spawned over
Filter on healing potion, coins, healthbar?
Large stones don't look like the other stones
Skeleton heads do not have a collider
VFX when you hit something
Skeleton itself doesn't make a shot sound
Coin collecting sound
Hourglass looks weird
Sound when a puzzle room has been solved
Dynamic glow 2D
Upgrades can be seen in the character
Fights have to pop.
Feedback from Severin
Show target at the beginning
Weapon system 2 slots show in the UI
Dash should light up briefly when it is ready again
collecting stuff is too boring, let it pulse briefly when something is collected
Briefly flash the edge of the screen white
When the opponent is defeated effect, color the edge of the picture red, screen shake (feedback)
(Hitstops) Juiciness Video feedback
Do not make Healtbar Fill transparent
Opponent color more contrasts, background less contrast
Projectiles difficult to see on the ground
Just an outline for the money in the UI
Making life energy color like healable
Stairs poorly visible, not rewarding (more color, pulsing, guiding)
Push feedback for the moment you click
Status | In development |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | ShinuKage, KrakenTim, William, BrownBear1 |
Genre | Adventure |
Made with | Unity |
Tags | 2D, Dungeon Crawler, rough, roughlike, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Install instructions
- Download the .Zip
- Extract the .Zip
- Press the slime.exe
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